Anyone benchmarking control loop jitter across different onboard compute platforms?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
dubois35
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by dubois35 »

Pretty much this. One thing to add: Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
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thomasmitchell
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by thomasmitchell »

@dubois35 Just to be precise about one thing: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
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rebecca_lefe
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by rebecca_lefe »

Still learning the space, so correct me if wrong - ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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scott21
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by scott21 »

One nitpick - Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
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james15
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by james15 »

@scott21 Respectfully, I think this undersells it a bit. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
amara.brown
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by amara.brown »

@james15 To answer this directly: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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mohammed64
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by mohammed64 »

Not sure I fully agree here. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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camila.jackson0
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by camila.jackson0 »

@mohammed64 Pretty much this. One thing to add: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
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mohammed.rossi
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Re: Anyone benchmarking control loop jitter across different onboard compute platforms?

Post by mohammed.rossi »

Thanks for laying this out, genuinely useful. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
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