Anyone quantified how grasp success rate changes with lighting conditions?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by jonathan.rao1 »

@jwang Respectfully, I think this undersells it a bit. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by ethan_fisc »

This matches what I've seen too. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by nicole57 »

@ethan_fisc Tangent, but worth mentioning: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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noah_pate
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Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by noah_pate »

@nicole57 This is a great summary, thanks. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by ethan_fisc »

I dealt with almost this exact situation. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by jwang »

Minor factual note: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by young56 »

@jwang Short answer: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
she/her | grad student, biped locomotion
pierregreen
Posts: 205
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Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by pierregreen »

Agreed, and I'd add: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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erik_novi
Posts: 192
Joined: Sun Oct 13, 2024 6:23 am

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by erik_novi »

Short answer: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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karen_kim
Posts: 116
Joined: Wed Jun 25, 2025 11:18 pm

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Post by karen_kim »

Just to be precise about one thing: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
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