Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posting this half as a question, half as a rant.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
Feel free to tell me I'm overthinking this.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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pierregreen
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Minor factual note:
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
she/her
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
This is a great summary, thanks.
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Building > buying.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@chenperez Pretty much this. One thing to add:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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emilyperez
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@olga_lind This is a great summary, thanks.
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@emilyperez Small correction on one detail:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
"Torque is a lifestyle."
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carlossanchez
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@ethan17 This is a great summary, thanks.
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
"Torque is a lifestyle."
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barbara.jones
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@carlossanchez Here's the relevant bit as far as I understand it:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@barbara.jones I see it a little differently.
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Watching this space closely since 2019.
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sarah.santos3
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Minor factual note:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
they/them