Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@scott21 Small correction on one detail:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
Reminds me a bit of the early drone hobbyist scene, honestly.
she/her | grad student, biped locomotion
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Agreed, and I'd add:
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
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gimbalmar65
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
I dealt with almost this exact situation.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
Currently: 3D printing my way to bankruptcy.
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benjaminsanchez
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Yeah, this tracks with what I've read as well.
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
I see it a little differently.
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"Torque is a lifestyle."
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
That's the official framing, at least - reality tends to lag a bit.
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Minor factual note:
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
she/her | grad student, biped locomotion
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giulia.roberts4
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@nicole57 This is exactly the kind of context I was looking for.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
"The best actuator is the one that doesn't overheat."
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
@giulia.roberts4 Thanks for laying this out, genuinely useful.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
she/her | grad student, biped locomotion
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cynthia.muller
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Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
+1 to this. Worth adding:
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
Opinions my own, not my employer's.