How much does finger friction coating actually matter for grip reliability?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: How much does finger friction coating actually matter for grip reliability?

Post by young56 »

Minor factual note: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
she/her | grad student, biped locomotion
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: How much does finger friction coating actually matter for grip reliability?

Post by emilyperez »

Here's what I know on this: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
deborah59
Posts: 227
Joined: Mon Nov 18, 2024 9:37 am

Re: How much does finger friction coating actually matter for grip reliability?

Post by deborah59 »

@emilyperez Follow-up question though - Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Ex-automotive, now full-time robots.
karen.chen3
Posts: 189
Joined: Mon Mar 10, 2025 1:30 pm

Re: How much does finger friction coating actually matter for grip reliability?

Post by karen.chen3 »

@deborah59 Minor factual note: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
they/them
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: How much does finger friction coating actually matter for grip reliability?

Post by zoeanderson »

This raises a question for me - Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
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