Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
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nancy_lewi
- Posts: 102
- Joined: Sun Aug 31, 2025 1:11 pm
Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Posting this half as a question, half as a rant.
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Feel free to tell me I'm overthinking this.
"Torque is a lifestyle."
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Counterpoint:
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Reminds me a bit of the early drone hobbyist scene, honestly.
they/them
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@garcia51 I'd frame this differently.
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
"The best actuator is the one that doesn't overheat."
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@rossi30 Follow-up question though -
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
they/them
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@young58 Slight correction, though the overall point stands:
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
"The best actuator is the one that doesn't overheat."
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@wei_ross Here's the relevant bit as far as I understand it:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@noah_pate Small correction on one detail:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
Reminds me a bit of the early drone hobbyist scene, honestly.
"Torque is a lifestyle."
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@ethan17 Just to be precise about one thing:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
Watching this space closely since 2019.
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@choi98 One nitpick -
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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jessica_faro
- Posts: 95
- Joined: Sat Oct 11, 2025 5:26 am
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
To answer this directly:
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
they/them