Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
kim37
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Joined: Mon Jul 21, 2025 11:21 pm

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by kim37 »

@jessica_faro Just to be precise about one thing: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Reminds me a bit of the early drone hobbyist scene, honestly.
lbianchi
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Joined: Mon Sep 15, 2025 6:56 pm

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by lbianchi »

Short answer: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
pierregreen
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by pierregreen »

@lbianchi I can speak to this a bit. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
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ethan17
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by ethan17 »

@pierregreen Just to be precise about one thing: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
"Torque is a lifestyle."
benjaminsanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by benjaminsanchez »

Small correction on one detail: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
park44
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by park44 »

Small correction on one detail: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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ethan17
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by ethan17 »

@park44 I'd push back on this a bit. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
"Torque is a lifestyle."
carlossanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by carlossanchez »

From what I've seen: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
"Torque is a lifestyle."
williams84
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by williams84 »

Genuinely curious - Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"The best actuator is the one that doesn't overheat."
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Post by kwilliams »

I'll believe the stronger version of that claim when it's independently verified. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
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