Why do so many humanoids use different actuator types for hips vs ankles?

Harmonic drives, quasi-direct drive, series elastic actuators, motor selection, gearing, and everything that makes joints move.
larrysokolov
Posts: 76
Joined: Fri Aug 15, 2025 4:23 pm

Why do so many humanoids use different actuator types for hips vs ankles?

Post by larrysokolov »

This has been on my mind since a conversation I had last week. Series elastic actuators add a spring element in series with the drivetrain, which gives cheap, precise torque sensing (measure spring deflection) and passive shock absorption, at the cost of reduced control bandwidth and added complexity. Encoder resolution requirements scale with how tightly you need to control low-speed motion - coarse encoders are fine for open-loop swing phases but cause visible stutter during precise placement or fine force control. Genuinely not sure where I land on this, so discuss.
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servoken70
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by servoken70 »

Yeah, this tracks with what I've read as well. Cycloidal drives are a less common but real alternative to harmonic drives - lower cost at high ratios, decent efficiency, but historically bulkier for the same torque density, which is part of why they haven't fully displaced harmonic drives in commercial hips and knees.
Watching this space closely since 2019.
jessica_faro
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by jessica_faro »

This raises a question for me - Field-oriented control (FOC) tuning directly affects how smooth torque output feels - poorly tuned current loops show up as audible whine and jerky low-speed motion, while well-tuned FOC can make even a geared actuator feel fairly fluid.
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young56
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by young56 »

@jessica_faro Slight correction, though the overall point stands: Boston Dynamics' commercial electric Atlas switched fully from hydraulic to QDD-style electric actuation, ending up quieter and lighter with comparable or better dynamic performance than the old hydraulic platform. Anti-backlash techniques in production actuators range from mechanical preloading (spring-loaded gear meshes) to purely software compensation that models and corrects for known backlash in the control loop. Reminds me a bit of the early drone hobbyist scene, honestly.
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pierregreen
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by pierregreen »

Small correction on one detail: Backdrivability is the property that lets an external force move a joint without destroying the gearbox or the motor - it's central to both safe human-robot contact and to letting a leg comply naturally when the robot stumbles. Motor cogging torque (the 'notchy' feel from magnet-to-slot interactions) shows up as small periodic torque ripple that can translate into visible joint jitter at low speeds - it's usually mitigated with skewed magnets, better current control, or software compensation tables.
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karen.chen3
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by karen.chen3 »

@pierregreen Just to be precise about one thing: Torque sensing is frequently integrated directly into the actuator housing via strain gauges near the output flange or spring element, rather than bolted on as an external sensor, to save weight and reduce noise from mechanical slop.
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sarah.santos3
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by sarah.santos3 »

Here's what I know on this: For dynamic walking and recovery, joint control bandwidth in the tens of Hz range is typically necessary to react to a stumble before the center of mass gets too far outside the support polygon.
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chloe_jack
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by chloe_jack »

I dealt with almost this exact situation. It's common for a single humanoid to mix actuator types by joint - harmonic drives or hybrid geared actuators at the hips and shoulders where sustained torque matters most, and lower-ratio QDD-style actuators at ankles and knees where backdrivability and impact tolerance matter more. Harmonic drives use high reduction ratios (often around 100:1), which gives excellent force density, stiffness, and thermal endurance for continuous-duty lifting - the tradeoff is low backdrivability and some backlash. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
"The best actuator is the one that doesn't overheat."
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by pierregreen »

@chloe_jack Here's the relevant bit as far as I understand it: Quasi-direct drive (QDD) actuators use lower gear ratios (roughly 6:1 to 10:1) paired with high-torque-density motors, trading some peak force density for backdrivability and low reflected inertia, which matters a lot for impact tolerance and fall recovery. This whole thread is a good reminder how young this field still is.
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hill23
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Re: Why do so many humanoids use different actuator types for hips vs ankles?

Post by hill23 »

I can speak to this a bit. Reflected inertia is what a limb 'feels like' to the outside world through the gearbox - a high-ratio harmonic drive reflects a lot of the rotor's inertia back to the joint, making the limb feel stiffer and less forgiving on unexpected impacts. A lot of the per-joint cost in a modern actuator isn't the motor - it's the combination of a precision gearbox, integrated encoders, torque sensing, and the driver electronics, all of which have to fit inside a housing the size of a fist.
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