How do you handle grasping objects heavier than the rated payload safely?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
young58
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Re: How do you handle grasping objects heavier than the rated payload safely?

Post by young58 »

One nitpick - A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
they/them
jchen
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Re: How do you handle grasping objects heavier than the rated payload safely?

Post by jchen »

Slight correction, though the overall point stands: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
"The best actuator is the one that doesn't overheat."
richard36
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Re: How do you handle grasping objects heavier than the rated payload safely?

Post by richard36 »

Pretty much this. One thing to add: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
"The best actuator is the one that doesn't overheat."
shill
Posts: 102
Joined: Wed Aug 20, 2025 3:09 pm

Re: How do you handle grasping objects heavier than the rated payload safely?

Post by shill »

This matches something I went through recently. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
ramirez77
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Re: How do you handle grasping objects heavier than the rated payload safely?

Post by ramirez77 »

Worth being a little skeptical of the marketing angle here. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
he/him | robotics hobbyist since the DARPA Grand Challenge days
ethan.lewis5
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Joined: Sat Apr 04, 2026 7:35 pm

Re: How do you handle grasping objects heavier than the rated payload safely?

Post by ethan.lewis5 »

@ramirez77 +1 to this. Worth adding: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Makes me wonder how this looks in another five years.
Opinions my own, not my employer's.
freya.sokolov
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Re: How do you handle grasping objects heavier than the rated payload safely?

Post by freya.sokolov »

Slight correction, though the overall point stands: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
Ex-automotive, now full-time robots.
emily.walker2
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Joined: Sat Jul 11, 2026 7:53 pm

Re: How do you handle grasping objects heavier than the rated payload safely?

Post by emily.walker2 »

This matches something I went through recently. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Building > buying.
thomas65
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Joined: Sat Feb 14, 2026 11:59 am

Re: How do you handle grasping objects heavier than the rated payload safely?

Post by thomas65 »

@emily.walker2 That's the official framing, at least - reality tends to lag a bit. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Watching this space closely since 2019.
olga_lind
Posts: 170
Joined: Tue Dec 24, 2024 12:11 pm

Re: How do you handle grasping objects heavier than the rated payload safely?

Post by olga_lind »

Speaking from personal experience here, Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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