What's the realistic cycle life for tactile fingertip sensors under daily grasping?
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brian.campbell
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
Sorry if this is a basic question, but
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
@brian.campbell Slightly off-topic, but related:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
"Torque is a lifestyle."
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karen.chen3
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
Minor factual note:
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
they/them
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chloe_jack
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
From what I've seen:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
"The best actuator is the one that doesn't overheat."
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charlesbianchi
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
@chloe_jack Can I ask a dumb follow-up -
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
she/her
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emily.walker2
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
That's the official framing, at least - reality tends to lag a bit.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
Building > buying.
Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
@emily.walker2 I dealt with almost this exact situation.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
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ronald.clark
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
Sorry if this is a basic question, but
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
@ronald.clark Minor factual note:
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Reminds me a bit of the early drone hobbyist scene, honestly.
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pierregreen
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Re: What's the realistic cycle life for tactile fingertip sensors under daily grasping?
This matches something I went through recently.
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
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