Anyone building grasp datasets specifically for warehouse-style clutter?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
park44
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Anyone building grasp datasets specifically for warehouse-style clutter?

Post by park44 »

Wanted to get this in front of people who actually know the space. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Open to being corrected on the specifics.
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kwilliams
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by kwilliams »

Follow-up question though - Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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chloe_jack
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by chloe_jack »

Slight correction, though the overall point stands: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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pierregreen
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by pierregreen »

Respectfully, I think this undersells it a bit. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. This whole thread is a good reminder how young this field still is.
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thomasmitchell
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by thomasmitchell »

@pierregreen Pretty much this. One thing to add: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
"The best actuator is the one that doesn't overheat."
noah_pate
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by noah_pate »

Related question - Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
sarahbernard
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by sarahbernard »

Not sure I fully agree here. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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karentaylor
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by karentaylor »

Ran into exactly this myself. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
carlossanchez
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by carlossanchez »

@karentaylor Same conclusion I've come to. Also worth noting: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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scott21
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Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Post by scott21 »

Small correction on one detail: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
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