Anyone using simulation-only training for grasp policies with zero real data?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
samuel.campbell8
Posts: 41
Joined: Fri May 08, 2026 10:50 pm

Anyone using simulation-only training for grasp policies with zero real data?

Post by samuel.campbell8 »

This has been on my mind since a conversation I had last week. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Let me know if I'm missing something obvious.
Watching this space closely since 2019.
mia_lars
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Joined: Wed Dec 25, 2024 11:00 am

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by mia_lars »

This lines up with my experience. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Watching this space closely since 2019.
karen_kim
Posts: 116
Joined: Wed Jun 25, 2025 11:18 pm

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by karen_kim »

Slight correction, though the overall point stands: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Reminds me a bit of the early drone hobbyist scene, honestly.
joseph.robinson
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Joined: Mon Jun 01, 2026 11:59 am

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by joseph.robinson »

@karen_kim Genuinely curious - Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
she/her | grad student, biped locomotion
brian.campbell
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Joined: Thu Jan 22, 2026 3:10 am

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by brian.campbell »

Here's what I know on this: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
james15
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Joined: Sun Oct 26, 2025 3:39 am

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by james15 »

@brian.campbell Appreciate the detailed answer. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
emily.walker2
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Joined: Sat Jul 11, 2026 7:53 pm

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by emily.walker2 »

@james15 Yeah, this tracks with what I've read as well. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Building > buying.
william.moreau6
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Joined: Thu Jul 09, 2026 12:47 pm

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by william.moreau6 »

@emily.walker2 Yeah, this tracks with what I've read as well. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
cynthia.muller
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Joined: Sun Feb 16, 2025 8:23 pm

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by cynthia.muller »

@william.moreau6 Can I ask a dumb follow-up - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Kind of makes me think about how different this all looked even three years ago.
Opinions my own, not my employer's.
sandra_ivan
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Joined: Sat Aug 01, 2026 9:51 pm

Re: Anyone using simulation-only training for grasp policies with zero real data?

Post by sandra_ivan »

@cynthia.muller Slightly off-topic, but related: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Opinions my own, not my employer's.
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