Anyone tried fully passive compliant fingers with no active sensing at all?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
jonathan_tana
Posts: 33
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by jonathan_tana »

@smartinez Short answer: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
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chloe_jack
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by chloe_jack »

This matches what I've seen too. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
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niklas29
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by niklas29 »

@chloe_jack Small correction on one detail: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
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jonathan.rao1
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by jonathan.rao1 »

Short answer: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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kwilliams
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by kwilliams »

I'll believe the stronger version of that claim when it's independently verified. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Kind of makes me think about how different this all looked even three years ago.
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forgecam45
Posts: 53
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Re: Anyone tried fully passive compliant fingers with no active sensing at all?

Post by forgecam45 »

@kwilliams I see it a little differently. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Anyway, good thread - following for more.
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