Sharing video of my robot's first 10 steps (fell on step 11, still counts)
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jonathan.rao1
- Posts: 156
- Joined: Fri Dec 20, 2024 7:58 pm
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
This is exactly the kind of context I was looking for.
Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware. A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Makes me wonder how this looks in another five years.
Currently: 3D printing my way to bankruptcy.
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
@jonathan.rao1 Ran into exactly this myself.
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
Opinions my own, not my employer's.
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
@barbara50 Not to derail, but this reminds me of something adjacent:
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
she/her
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
To answer this directly:
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.
"The best actuator is the one that doesn't overheat."
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
+1 to this. Worth adding:
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.
Kind of makes me think about how different this all looked even three years ago.
he/him
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carlossanchez
- Posts: 155
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Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
@kwilliams Speaking from personal experience here,
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
"Torque is a lifestyle."
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williams84
- Posts: 237
- Joined: Sat Sep 28, 2024 8:50 am
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
Worth being a little skeptical of the marketing angle here.
Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware.
"The best actuator is the one that doesn't overheat."
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
From hands-on experience,
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
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sarah.santos3
- Posts: 213
- Joined: Thu Feb 13, 2025 5:30 am
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
@noah_pate Short answer:
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
Makes me wonder how this looks in another five years.
they/them
Re: Sharing video of my robot's first 10 steps (fell on step 11, still counts)
@sarah.santos3 I can speak to this a bit.
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
Kind of makes me think about how different this all looked even three years ago.
Watching this space closely since 2019.