Anyone tried teaching a class or workshop based on their build experience?

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
karen_kim
Posts: 116
Joined: Wed Jun 25, 2025 11:18 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by karen_kim »

That's the official framing, at least - reality tends to lag a bit. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect. Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
larrysokolov
Posts: 76
Joined: Fri Aug 15, 2025 4:23 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by larrysokolov »

@karen_kim I dealt with almost this exact situation. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
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betty.king
Posts: 87
Joined: Sun Sep 14, 2025 8:37 am

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by betty.king »

@larrysokolov Minor factual note: Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
Watching this space closely since 2019.
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by kwilliams »

I see it a little differently. Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
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mia_lars
Posts: 174
Joined: Wed Dec 25, 2024 11:00 am

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by mia_lars »

@kwilliams Not sure I fully agree here. Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules. Makes me wonder how this looks in another five years.
Watching this space closely since 2019.
johnrossi
Posts: 119
Joined: Thu Jun 19, 2025 2:39 am

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by johnrossi »

This matches something I went through recently. Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities.
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lperez
Posts: 55
Joined: Wed Jan 28, 2026 1:50 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by lperez »

@johnrossi Slight correction, though the overall point stands: Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. Kind of makes me think about how different this all looked even three years ago.
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robertmiller
Posts: 61
Joined: Sun Feb 01, 2026 4:05 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by robertmiller »

@lperez Minor factual note: A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Ex-automotive, now full-time robots.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by jonathan.rao1 »

Pretty much this. One thing to add: Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead.
Currently: 3D printing my way to bankruptcy.
gary.tanaka2
Posts: 86
Joined: Fri Nov 07, 2025 2:35 pm

Re: Anyone tried teaching a class or workshop based on their build experience?

Post by gary.tanaka2 »

@jonathan.rao1 I dealt with almost this exact situation. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
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