How much does prior automotive/aerospace experience actually transfer to this field?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
ramirez77
Posts: 146
Joined: Sat Apr 05, 2025 9:39 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by ramirez77 »

Sorry if this is a basic question, but Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.
he/him | robotics hobbyist since the DARPA Grand Challenge days
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by kwilliams »

@ramirez77 Just to be precise about one thing: Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
he/him
nancy_lewi
Posts: 102
Joined: Sun Aug 31, 2025 1:11 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by nancy_lewi »

This is a great summary, thanks. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
"Torque is a lifestyle."
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by kwilliams »

@nancy_lewi Speaking from personal experience here, Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
he/him
green28
Posts: 109
Joined: Sun May 11, 2025 2:06 am

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by green28 »

@kwilliams This is a great summary, thanks. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Kind of makes me think about how different this all looked even three years ago.
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by young56 »

Slight correction, though the overall point stands: A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
she/her | grad student, biped locomotion
scott.novikova7
Posts: 72
Joined: Fri Aug 08, 2025 1:06 am

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by scott.novikova7 »

@young56 This matches something I went through recently. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
ssantos
Posts: 105
Joined: Wed Sep 03, 2025 12:03 am

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by ssantos »

Follow-up question though - How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
they/them
charlesbianchi
Posts: 157
Joined: Fri Apr 18, 2025 2:51 am

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by charlesbianchi »

@ssantos Side note that might be relevant: A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
she/her
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: How much does prior automotive/aerospace experience actually transfer to this field?

Post by kim37 »

Here's the relevant bit as far as I understand it: Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
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