What's a realistic 90-day plan for a new grad joining a humanoid team?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by zoeanderson »

Been meaning to post this for a while. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences. Would love to hear from anyone with hands-on experience here.
dubois35
Posts: 280
Joined: Mon Sep 09, 2024 12:01 pm

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by dubois35 »

@zoeanderson I dealt with almost this exact situation. Companies like Figure, 1X, Apptronik, and Agility Robotics are reportedly pulling senior ROS, controls, and learning engineers directly out of warehouse-automation and industrial-robotics roles - a sign of real talent competition between adjacent industries, not just fresh grads entering the field.
they/them
rossi30
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Joined: Sat Feb 15, 2025 7:49 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by rossi30 »

I can speak to this a bit. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
"The best actuator is the one that doesn't overheat."
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by jwang »

@rossi30 Just to be precise about one thing: Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new.
byang
Posts: 142
Joined: Thu Apr 17, 2025 5:26 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by byang »

This is a great summary, thanks. The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
"Torque is a lifestyle."
deborah59
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Joined: Mon Nov 18, 2024 9:37 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by deborah59 »

I can speak to this a bit. Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
Ex-automotive, now full-time robots.
mia_lars
Posts: 174
Joined: Wed Dec 25, 2024 11:00 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by mia_lars »

From hands-on experience, A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm development - a genuinely different role than a lot of new grads expect going in.
Watching this space closely since 2019.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by jhansen »

Genuine beginner question - A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
deborahperez
Posts: 279
Joined: Sat Aug 31, 2024 4:22 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by deborahperez »

I dealt with almost this exact situation. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
sharonschmidt
Posts: 174
Joined: Mon Sep 30, 2024 7:31 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by sharonschmidt »

@deborahperez Ran into exactly this myself. How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
Ex-automotive, now full-time robots.
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