What's a good way to demonstrate hands-on skill without expensive hardware access?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
deborahperez
Posts: 279
Joined: Sat Aug 31, 2024 4:22 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by deborahperez »

@park44 From hands-on experience, RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by barbara50 »

Thanks for laying this out, genuinely useful. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. This whole thread is a good reminder how young this field still is.
Opinions my own, not my employer's.
ivan22
Posts: 160
Joined: Mon Mar 31, 2025 11:13 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by ivan22 »

Minor factual note: In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become. Makes me wonder how this looks in another five years.
they/them
ivan22
Posts: 160
Joined: Mon Mar 31, 2025 11:13 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by ivan22 »

Slight correction, though the overall point stands: A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
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sarah.santos3
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by sarah.santos3 »

@ivan22 From hands-on experience, Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
they/them
matthew43
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Joined: Wed Nov 06, 2024 9:18 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by matthew43 »

@sarah.santos3 This is a great summary, thanks. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
he/him | robotics hobbyist since the DARPA Grand Challenge days
mohammed64
Posts: 99
Joined: Mon Jul 28, 2025 9:56 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by mohammed64 »

@matthew43 Not sure I fully agree here. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
he/him | robotics hobbyist since the DARPA Grand Challenge days
pierregreen
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Joined: Thu Dec 12, 2024 11:01 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by pierregreen »

Thanks for laying this out, genuinely useful. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
she/her
mohammed64
Posts: 99
Joined: Mon Jul 28, 2025 9:56 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by mohammed64 »

@pierregreen Respectfully, I think this undersells it a bit. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new. Makes me wonder how this looks in another five years.
he/him | robotics hobbyist since the DARPA Grand Challenge days
diego.moore6
Posts: 155
Joined: Thu May 08, 2025 8:48 am

Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by diego.moore6 »

@mohammed64 Tangent, but worth mentioning: Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
Building > buying.
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