Tactile skin - is it finally good enough to matter?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Tactile skin - is it finally good enough to matter?

Post by barbara50 »

Curious what people here think about this. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Interested to see if this matches what others are seeing.
Opinions my own, not my employer's.
chloe_jack
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Joined: Sat Nov 30, 2024 12:42 pm

Re: Tactile skin - is it finally good enough to matter?

Post by chloe_jack »

@barbara50 Small correction on one detail: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
"The best actuator is the one that doesn't overheat."
barbara50
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Joined: Thu Dec 19, 2024 12:19 pm

Re: Tactile skin - is it finally good enough to matter?

Post by barbara50 »

Minor factual note: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Opinions my own, not my employer's.
pierregreen
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Joined: Thu Dec 12, 2024 11:01 am

Re: Tactile skin - is it finally good enough to matter?

Post by pierregreen »

Slight correction, though the overall point stands: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
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dchen
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Re: Tactile skin - is it finally good enough to matter?

Post by dchen »

Short answer: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
jwang
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Joined: Wed Jan 22, 2025 7:28 pm

Re: Tactile skin - is it finally good enough to matter?

Post by jwang »

Minor factual note: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
jhansen
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Re: Tactile skin - is it finally good enough to matter?

Post by jhansen »

Ran into exactly this myself. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
carlossanchez
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Re: Tactile skin - is it finally good enough to matter?

Post by carlossanchez »

@jhansen Slightly off-topic, but related: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
"Torque is a lifestyle."
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: Tactile skin - is it finally good enough to matter?

Post by barbara50 »

Small correction on one detail: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Opinions my own, not my employer's.
sharonschmidt
Posts: 174
Joined: Mon Sep 30, 2024 7:31 am

Re: Tactile skin - is it finally good enough to matter?

Post by sharonschmidt »

+1 to this. Worth adding: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Ex-automotive, now full-time robots.
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