Tactile skin - is it finally good enough to matter?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: Tactile skin - is it finally good enough to matter?

Post by barbara50 »

Short answer: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Opinions my own, not my employer's.
deborah59
Posts: 227
Joined: Mon Nov 18, 2024 9:37 am

Re: Tactile skin - is it finally good enough to matter?

Post by deborah59 »

@barbara50 I dealt with almost this exact situation. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Ex-automotive, now full-time robots.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: Tactile skin - is it finally good enough to matter?

Post by yuki71 »

@deborah59 Slightly off-topic, but related: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Kind of makes me think about how different this all looked even three years ago.
he/him | robotics hobbyist since the DARPA Grand Challenge days
chloe_jack
Posts: 176
Joined: Sat Nov 30, 2024 12:42 pm

Re: Tactile skin - is it finally good enough to matter?

Post by chloe_jack »

@yuki71 Side note that might be relevant: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
"The best actuator is the one that doesn't overheat."
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: Tactile skin - is it finally good enough to matter?

Post by emilyperez »

@chloe_jack Slight correction, though the overall point stands: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: Tactile skin - is it finally good enough to matter?

Post by jwang »

@emilyperez One nitpick - LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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