How much does sensor fusion actually help vs just adding compute?
Re: How much does sensor fusion actually help vs just adding compute?
@camila.jackson0 I'd take that specific number with a grain of salt, honestly.
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
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zoeanderson
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Re: How much does sensor fusion actually help vs just adding compute?
@ivan22 Speaking from personal experience here,
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Re: How much does sensor fusion actually help vs just adding compute?
@zoeanderson Minor factual note:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Ex-automotive, now full-time robots.
Re: How much does sensor fusion actually help vs just adding compute?
Appreciate the detailed answer.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
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servoken70
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Re: How much does sensor fusion actually help vs just adding compute?
Side note that might be relevant:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Watching this space closely since 2019.
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carlossanchez
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Re: How much does sensor fusion actually help vs just adding compute?
@servoken70 This raises a question for me -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
"Torque is a lifestyle."
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karen.chen3
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Re: How much does sensor fusion actually help vs just adding compute?
Related question -
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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deborahperez
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Re: How much does sensor fusion actually help vs just adding compute?
Slightly off-topic, but related:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Re: How much does sensor fusion actually help vs just adding compute?
@deborahperez Related question -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
they/them
Re: How much does sensor fusion actually help vs just adding compute?
Ran into exactly this myself.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days