Best low-cost depth cameras for a hobbyist humanoid project?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
ethan_fisc
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Best low-cost depth cameras for a hobbyist humanoid project?

Post by ethan_fisc »

Been meaning to post this for a while. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Genuinely not sure where I land on this, so discuss.
yuki71
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by yuki71 »

From hands-on experience, LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Makes me wonder how this looks in another five years.
he/him | robotics hobbyist since the DARPA Grand Challenge days
zoeanderson
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by zoeanderson »

@yuki71 Same conclusion I've come to. Also worth noting: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
barbara50
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by barbara50 »

Pretty much this. One thing to add: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Opinions my own, not my employer's.
benjaminsanchez
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by benjaminsanchez »

@barbara50 Not sure I fully agree here. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Makes me wonder how this looks in another five years.
chloe_jack
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by chloe_jack »

Side note that might be relevant: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
jonathan.rao1
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by jonathan.rao1 »

One nitpick - Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Currently: 3D printing my way to bankruptcy.
ramirez77
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by ramirez77 »

@jonathan.rao1 Here's what I know on this: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
ivan22
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by ivan22 »

@ramirez77 Tangent, but worth mentioning: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
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zoeanderson
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Re: Best low-cost depth cameras for a hobbyist humanoid project?

Post by zoeanderson »

This raises a question for me - Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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