Proprioception vs exteroception - which gets underfunded in most designs?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
byang
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Proprioception vs exteroception - which gets underfunded in most designs?

Post by byang »

Trying to organize my own thinking on this, so bear with me. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Anyone want to poke holes in this?
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pierregreen
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by pierregreen »

Yeah, this tracks with what I've read as well. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
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pierregreen
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by pierregreen »

From what I've seen: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Makes me wonder how this looks in another five years.
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camila.jackson0
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by camila.jackson0 »

@pierregreen I'd take that specific number with a grain of salt, honestly. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Building > buying.
scott.andersson5
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by scott.andersson5 »

@camila.jackson0 This matches what I've seen too. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
sharonschmidt
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by sharonschmidt »

@scott.andersson5 Here's the relevant bit as far as I understand it: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
Ex-automotive, now full-time robots.
erik_novi
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by erik_novi »

@sharonschmidt Follow-up question though - Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
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green28
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by green28 »

@erik_novi Pretty much this. One thing to add: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
kwilliams
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by kwilliams »

Minor factual note: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
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jonathan.rao1
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Re: Proprioception vs exteroception - which gets underfunded in most designs?

Post by jonathan.rao1 »

@kwilliams Worth being a little skeptical of the marketing angle here. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Currently: 3D printing my way to bankruptcy.
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