Anyone dealt with sensor fusion drift after a hard fall/impact?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
park44
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Joined: Sat Nov 30, 2024 12:03 am

Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by park44 »

Not sure if this has been discussed before, but here goes. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Curious to hear how others see this.
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cynthia.muller
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Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by cynthia.muller »

@park44 I'd frame this differently. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Opinions my own, not my employer's.
servoken70
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Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by servoken70 »

@cynthia.muller Speaking from personal experience here, Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Watching this space closely since 2019.
nicole57
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Joined: Wed Dec 04, 2024 1:29 am

Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by nicole57 »

@servoken70 Appreciate the detailed answer. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
she/her | grad student, biped locomotion
jwang
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Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by jwang »

Slightly off-topic, but related: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
diego.moore6
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Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by diego.moore6 »

@jwang Related question - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Kind of makes me think about how different this all looked even three years ago.
Building > buying.
rossi30
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Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by rossi30 »

Minor factual note: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
"The best actuator is the one that doesn't overheat."
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by young56 »

@rossi30 Appreciate the detailed answer. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
she/her | grad student, biped locomotion
matthew43
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Joined: Wed Nov 06, 2024 9:18 am

Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by matthew43 »

Same conclusion I've come to. Also worth noting: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
he/him | robotics hobbyist since the DARPA Grand Challenge days
carlossanchez
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Joined: Mon Feb 17, 2025 1:44 am

Re: Anyone dealt with sensor fusion drift after a hard fall/impact?

Post by carlossanchez »

Speaking from personal experience here, LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
"Torque is a lifestyle."
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