Force/torque sensor noise floor - what's acceptable for balance control?
Force/torque sensor noise floor - what's acceptable for balance control?
This has been on my mind since a conversation I had last week.
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
Happy to be told I'm wrong on any of this.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Force/torque sensor noise floor - what's acceptable for balance control?
@ramirez77 Not to derail, but this reminds me of something adjacent:
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Re: Force/torque sensor noise floor - what's acceptable for balance control?
That's the official framing, at least - reality tends to lag a bit.
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
he/him
Re: Force/torque sensor noise floor - what's acceptable for balance control?
Just to be precise about one thing:
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Re: Force/torque sensor noise floor - what's acceptable for balance control?
Ran into exactly this myself.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
she/her
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scott.novikova7
- Posts: 72
- Joined: Fri Aug 08, 2025 1:06 am
Re: Force/torque sensor noise floor - what's acceptable for balance control?
@johnrossi This matches what I've seen too.
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: Force/torque sensor noise floor - what's acceptable for balance control?
Sorry if this is a basic question, but
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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cynthia.muller
- Posts: 135
- Joined: Sun Feb 16, 2025 8:23 pm
Re: Force/torque sensor noise floor - what's acceptable for balance control?
Ran into exactly this myself.
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Opinions my own, not my employer's.
Re: Force/torque sensor noise floor - what's acceptable for balance control?
@cynthia.muller One nitpick -
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
they/them
Re: Force/torque sensor noise floor - what's acceptable for balance control?
I can speak to this a bit.
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
she/her