Force/torque sensor noise floor - what's acceptable for balance control?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
chloe_jack
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by chloe_jack »

@erik_novi Short answer: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
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zoeanderson
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by zoeanderson »

Pretty much this. One thing to add: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
ethan17
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by ethan17 »

@zoeanderson This matches something I went through recently. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
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shill
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by shill »

@ethan17 Short answer: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
scott.andersson5
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by scott.andersson5 »

@shill One nitpick - Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
george92
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by george92 »

From hands-on experience, Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
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erik_novi
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by erik_novi »

Here's the relevant bit as far as I understand it: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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carter42
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by carter42 »

@erik_novi I don't think that's quite right, for what it's worth. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
nancy_lewi
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by nancy_lewi »

To answer this directly: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
"Torque is a lifestyle."
sarah.santos3
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Re: Force/torque sensor noise floor - what's acceptable for balance control?

Post by sarah.santos3 »

@nancy_lewi Minor factual note: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
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