What's the current state of the art in tactile sensing arrays?
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barbara.jones
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Re: What's the current state of the art in tactile sensing arrays?
Just to be precise about one thing:
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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zoeanderson
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Re: What's the current state of the art in tactile sensing arrays?
Here's the relevant bit as far as I understand it:
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Re: What's the current state of the art in tactile sensing arrays?
@zoeanderson Slightly off-topic, but related:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
they/them
Re: What's the current state of the art in tactile sensing arrays?
Just to be precise about one thing:
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
"Torque is a lifestyle."
Re: What's the current state of the art in tactile sensing arrays?
@ethan17 Here's what I know on this:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Opinions my own, not my employer's.
Re: What's the current state of the art in tactile sensing arrays?
@barbara50 That's the official framing, at least - reality tends to lag a bit.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
she/her
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diego.moore6
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Re: What's the current state of the art in tactile sensing arrays?
Agreed, and I'd add:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Building > buying.
Re: What's the current state of the art in tactile sensing arrays?
@diego.moore6 Counterpoint:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Reminds me a bit of the early drone hobbyist scene, honestly.
she/her | grad student, biped locomotion
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giulia.roberts4
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Re: What's the current state of the art in tactile sensing arrays?
@george92 This matches what I've seen too.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
"The best actuator is the one that doesn't overheat."
Re: What's the current state of the art in tactile sensing arrays?
@giulia.roberts4 To answer this directly:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.