How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
williams84
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Joined: Sat Sep 28, 2024 8:50 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by williams84 »

@garcia51 Agreed, and I'd add: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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benjaminsanchez
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Joined: Fri Apr 18, 2025 1:58 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by benjaminsanchez »

This is a great summary, thanks. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
rtorres
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Joined: Wed Mar 04, 2026 1:31 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by rtorres »

This matches what I've seen too. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
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ethan.lewis5
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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by ethan.lewis5 »

This matches something I went through recently. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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jhansen
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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by jhansen »

Genuine beginner question - SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
freya.smith
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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by freya.smith »

Slight correction, though the overall point stands: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
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hill23
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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by hill23 »

@freya.smith Related question - Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
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