How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
-
williams84
- Posts: 237
- Joined: Sat Sep 28, 2024 8:50 am
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
@garcia51 Agreed, and I'd add:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
"The best actuator is the one that doesn't overheat."
-
benjaminsanchez
- Posts: 180
- Joined: Fri Apr 18, 2025 1:58 am
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
This is a great summary, thanks.
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
This matches what I've seen too.
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Opinions my own, not my employer's.
-
ethan.lewis5
- Posts: 65
- Joined: Sat Apr 04, 2026 7:35 pm
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
This matches something I went through recently.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Opinions my own, not my employer's.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Genuine beginner question -
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
-
freya.smith
- Posts: 72
- Joined: Wed Feb 11, 2026 5:28 pm
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Slight correction, though the overall point stands:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
she/her
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
@freya.smith Related question -
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.