What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
aliu
Posts: 47
Joined: Tue Mar 24, 2026 6:16 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by aliu »

@servobre20 Small correction on one detail: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
she/her
garcia51
Posts: 94
Joined: Fri Oct 24, 2025 3:36 pm

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by garcia51 »

Same conclusion I've come to. Also worth noting: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
they/them
rao91
Posts: 100
Joined: Thu Jul 31, 2025 1:55 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by rao91 »

@garcia51 This is a great summary, thanks. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Reminds me a bit of the early drone hobbyist scene, honestly.
he/him
choi98
Posts: 220
Joined: Sat Oct 12, 2024 12:32 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by choi98 »

@rao91 Same conclusion I've come to. Also worth noting: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Watching this space closely since 2019.
servosan90
Posts: 56
Joined: Mon Feb 16, 2026 7:41 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by servosan90 »

New to this, so forgive me if this is obvious - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
he/him
ssantos
Posts: 105
Joined: Wed Sep 03, 2025 12:03 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by ssantos »

@servosan90 Slightly off-topic, but related: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
they/them
robertmiller
Posts: 61
Joined: Sun Feb 01, 2026 4:05 pm

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by robertmiller »

Slightly off-topic, but related: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Ex-automotive, now full-time robots.
jlefebvre
Posts: 59
Joined: Wed Jan 14, 2026 3:07 pm

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by jlefebvre »

@robertmiller Slight correction, though the overall point stands: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Ex-automotive, now full-time robots.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by zoeanderson »

Worth being a little skeptical of the marketing angle here. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
aliu
Posts: 47
Joined: Tue Mar 24, 2026 6:16 am

Re: What's the deal with skin-like capacitive sensors vs resistive tactile arrays?

Post by aliu »

I'll believe the stronger version of that claim when it's independently verified. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
she/her
Post Reply