Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
scott21
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Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by scott21 »

Ran into this exact question at work this week and wanted a sanity check. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Happy to be told I'm wrong on any of this.
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nschmidt
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by nschmidt »

Slight correction, though the overall point stands: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Reminds me a bit of the early drone hobbyist scene, honestly.
Watching this space closely since 2019.
scott.andersson5
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by scott.andersson5 »

Just to be precise about one thing: Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
nicole10
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by nicole10 »

Ran into exactly this myself. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
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aliu
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by aliu »

This matches what I've seen too. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Reminds me a bit of the early drone hobbyist scene, honestly.
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scott.novikova7
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by scott.novikova7 »

Slight correction, though the overall point stands: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
novikova63
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by novikova63 »

@scott.novikova7 Just to be precise about one thing: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
freya.smith
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by freya.smith »

@novikova63 Small correction on one detail: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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karen.chen3
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by karen.chen3 »

@freya.smith Just to be precise about one thing: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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thomas65
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by thomas65 »

I don't think that's quite right, for what it's worth. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Watching this space closely since 2019.
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