Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
ethan17
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by ethan17 »

@thomas65 Minor factual note: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
"Torque is a lifestyle."
robertmiller
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by robertmiller »

@ethan17 I'll believe the stronger version of that claim when it's independently verified. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Ex-automotive, now full-time robots.
young58
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by young58 »

From hands-on experience, Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
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samuel.campbell8
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by samuel.campbell8 »

@young58 Ran into exactly this myself. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Watching this space closely since 2019.
edward.nelson
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by edward.nelson »

@samuel.campbell8 Pretty much this. One thing to add: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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zoeanderson
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by zoeanderson »

Just to be precise about one thing: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. This whole thread is a good reminder how young this field still is.
lperez
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by lperez »

I'd take that specific number with a grain of salt, honestly. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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ronald.clark
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by ronald.clark »

@lperez This matches what I've seen too. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
servobre20
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by servobre20 »

@ronald.clark Appreciate the detailed answer. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Ex-automotive, now full-time robots.
servoken70
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Re: Stereo vs structured light vs ToF - which depth tech ages best on a moving robot?

Post by servoken70 »

Yeah, this tracks with what I've read as well. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Watching this space closely since 2019.
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