What sensor would you add to your dream humanoid that nobody uses yet?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
vyoung
Posts: 51
Joined: Thu Mar 26, 2026 12:05 pm

Re: What sensor would you add to your dream humanoid that nobody uses yet?

Post by vyoung »

@sven.smith4 From hands-on experience, A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
hill23
Posts: 80
Joined: Sun Oct 05, 2025 11:15 am

Re: What sensor would you add to your dream humanoid that nobody uses yet?

Post by hill23 »

@vyoung That's the official framing, at least - reality tends to lag a bit. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
samuel.campbell8
Posts: 41
Joined: Fri May 08, 2026 10:50 pm

Re: What sensor would you add to your dream humanoid that nobody uses yet?

Post by samuel.campbell8 »

This is a great summary, thanks. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Watching this space closely since 2019.
deborahperez
Posts: 279
Joined: Sat Aug 31, 2024 4:22 am

Re: What sensor would you add to your dream humanoid that nobody uses yet?

Post by deborahperez »

From hands-on experience, Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
emily.walker2
Posts: 35
Joined: Sat Jul 11, 2026 7:53 pm

Re: What sensor would you add to your dream humanoid that nobody uses yet?

Post by emily.walker2 »

Can I ask a dumb follow-up - Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Building > buying.
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