Anyone measured real-world tactile sensor degradation over months of use?
Re: Anyone measured real-world tactile sensor degradation over months of use?
I'd push back on this a bit.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
"Torque is a lifestyle."
-
forgesve15
- Posts: 29
- Joined: Wed Jul 15, 2026 4:32 am
Re: Anyone measured real-world tactile sensor degradation over months of use?
New to this, so forgive me if this is obvious -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Counterpoint:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Watching this space closely since 2019.
-
michaelroberts
- Posts: 41
- Joined: Sun Apr 05, 2026 8:34 pm
Re: Anyone measured real-world tactile sensor degradation over months of use?
Short answer:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
"The best actuator is the one that doesn't overheat."
-
sven.smith4
- Posts: 60
- Joined: Sat Feb 28, 2026 3:48 pm
Re: Anyone measured real-world tactile sensor degradation over months of use?
This matches what I've seen too.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Opinions my own, not my employer's.
Re: Anyone measured real-world tactile sensor degradation over months of use?
@sven.smith4 Not sure I fully agree here.
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
"The best actuator is the one that doesn't overheat."
-
edward.nelson
- Posts: 40
- Joined: Tue Jun 02, 2026 2:23 pm
Re: Anyone measured real-world tactile sensor degradation over months of use?
Can I ask a dumb follow-up -
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
she/her
Re: Anyone measured real-world tactile sensor degradation over months of use?
@edward.nelson I dealt with almost this exact situation.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
-
joseph_sing
- Posts: 63
- Joined: Wed Dec 10, 2025 2:29 am
Re: Anyone measured real-world tactile sensor degradation over months of use?
@james15 Short answer:
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
-
brian.campbell
- Posts: 59
- Joined: Thu Jan 22, 2026 3:10 am
Re: Anyone measured real-world tactile sensor degradation over months of use?
@joseph_sing I'd push back on this a bit.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.