Sensor placement diagrams - anyone have a good reference for a full humanoid?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
sven.wilson4
Posts: 50
Joined: Thu Jun 18, 2026 3:27 pm

Re: Sensor placement diagrams - anyone have a good reference for a full humanoid?

Post by sven.wilson4 »

@robertmiller Just to be precise about one thing: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Watching this space closely since 2019.
priya85
Posts: 24
Joined: Fri Aug 14, 2026 8:50 pm

Re: Sensor placement diagrams - anyone have a good reference for a full humanoid?

Post by priya85 »

@sven.wilson4 Agreed, and I'd add: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. This whole thread is a good reminder how young this field still is.
Currently: 3D printing my way to bankruptcy.
omar.farouk
Posts: 20
Joined: Mon Aug 17, 2026 2:11 am

Re: Sensor placement diagrams - anyone have a good reference for a full humanoid?

Post by omar.farouk »

@priya85 I'd push back on this a bit. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
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nschmidt
Posts: 52
Joined: Tue Apr 14, 2026 9:26 am

Re: Sensor placement diagrams - anyone have a good reference for a full humanoid?

Post by nschmidt »

@omar.farouk Just to be precise about one thing: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Watching this space closely since 2019.
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