How do tactile arrays hold up to repeated impact during falls?
Re: How do tactile arrays hold up to repeated impact during falls?
@edward.nelson Genuinely curious -
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Ex-automotive, now full-time robots.
Re: How do tactile arrays hold up to repeated impact during falls?
This matches something I went through recently.
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
"The best actuator is the one that doesn't overheat."
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emily.walker2
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Re: How do tactile arrays hold up to repeated impact during falls?
@olga24 This raises a question for me -
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Building > buying.
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ethan.lewis5
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Re: How do tactile arrays hold up to repeated impact during falls?
Worth being a little skeptical of the marketing angle here.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Opinions my own, not my employer's.
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arjunsanchez
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Re: How do tactile arrays hold up to repeated impact during falls?
@ethan.lewis5 Small correction on one detail:
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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carol.robinson
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Re: How do tactile arrays hold up to repeated impact during falls?
@arjunsanchez Worth being a little skeptical of the marketing angle here.
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
they/them
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sven.smith4
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Re: How do tactile arrays hold up to repeated impact during falls?
I dealt with almost this exact situation.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Reminds me a bit of the early drone hobbyist scene, honestly.
Opinions my own, not my employer's.
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sarah.santos3
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Re: How do tactile arrays hold up to repeated impact during falls?
@sven.smith4 Follow-up question though -
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
they/them