Camera dynamic range issues under warehouse lighting - anyone solved this?
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@servobre20 Not sure I fully agree here.
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
he/him
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sarah.santos3
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Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
One nitpick -
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Reminds me a bit of the early drone hobbyist scene, honestly.
they/them
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
To answer this directly:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Reminds me a bit of the early drone hobbyist scene, honestly.
Currently: 3D printing my way to bankruptcy.
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william.moreau6
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Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
That's the official framing, at least - reality tends to lag a bit.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@william.moreau6 I don't think that's quite right, for what it's worth.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
they/them
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@young58 Respectfully, I think this undersells it a bit.
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Kind of makes me think about how different this all looked even three years ago.
she/her | grad student, biped locomotion
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dorothy_kuma
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Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
I see it a little differently.
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
"Torque is a lifestyle."
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@dorothy_kuma This lines up with my experience.
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
she/her
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@erik_novi Worth being a little skeptical of the marketing angle here.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
they/them
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
@dubois35 That's the official framing, at least - reality tends to lag a bit.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Reminds me a bit of the early drone hobbyist scene, honestly.
"The best actuator is the one that doesn't overheat."