Whole-body control vs ZMP-based approaches - what's actually deployed today?
Whole-body control vs ZMP-based approaches - what's actually deployed today?
Wanted to get this in front of people who actually know the space.
Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
Interested in both agreement and pushback here.
they/them
Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
@dubois35 Ran into exactly this myself.
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
Kind of makes me think about how different this all looked even three years ago.
he/him
Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
@kwilliams Pretty much this. One thing to add:
Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
Building > buying.
Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
This matches something I went through recently.
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
they/them
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williams84
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Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
Here's what I know on this:
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
"The best actuator is the one that doesn't overheat."
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deborahperez
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Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
@williams84 I can speak to this a bit.
Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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williams84
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Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
Here's the relevant bit as far as I understand it:
A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Makes me wonder how this looks in another five years.
"The best actuator is the one that doesn't overheat."
Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
Speaking from personal experience here,
Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
Building > buying.
Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
One nitpick -
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
Reminds me a bit of the early drone hobbyist scene, honestly.
he/him
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deborahperez
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Re: Whole-body control vs ZMP-based approaches - what's actually deployed today?
Genuine beginner question -
Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.