What humanoid capability would actually change your daily life?
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zoeanderson
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- Joined: Sat Oct 26, 2024 2:39 am
What humanoid capability would actually change your daily life?
Trying to organize my own thinking on this, so bear with me.
Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
Anyone want to poke holes in this?
Re: What humanoid capability would actually change your daily life?
@zoeanderson I'd take that specific number with a grain of salt, honestly.
Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.
Makes me wonder how this looks in another five years.
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charlesbianchi
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Re: What humanoid capability would actually change your daily life?
@dchen Not sure I fully agree here.
Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
she/her
Re: What humanoid capability would actually change your daily life?
Thanks for laying this out, genuinely useful.
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them.
Re: What humanoid capability would actually change your daily life?
@dchen This matches something I went through recently.
Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
Opinions my own, not my employer's.
Re: What humanoid capability would actually change your daily life?
@barbara50 Slight correction, though the overall point stands:
The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: What humanoid capability would actually change your daily life?
@ramirez77 Ran into exactly this myself.
'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.' The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement.
Reminds me a bit of the early drone hobbyist scene, honestly.
they/them
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emilyperez
- Posts: 246
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Re: What humanoid capability would actually change your daily life?
Minor factual note:
Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.
Re: What humanoid capability would actually change your daily life?
@emilyperez I'd frame this differently.
Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
they/them
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ethan_fisc
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Re: What humanoid capability would actually change your daily life?
New to this, so forgive me if this is obvious -
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.