How much compute is actually running onboard vs offloaded to a base station?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
noah_pate
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Joined: Tue Nov 26, 2024 8:25 pm

Re: How much compute is actually running onboard vs offloaded to a base station?

Post by noah_pate »

@carol.robinson I'd push back on this a bit. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems. Makes me wonder how this looks in another five years.
nicole57
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Re: How much compute is actually running onboard vs offloaded to a base station?

Post by nicole57 »

@noah_pate Slightly off-topic, but related: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. This whole thread is a good reminder how young this field still is.
she/her | grad student, biped locomotion
barbara50
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Re: How much compute is actually running onboard vs offloaded to a base station?

Post by barbara50 »

@nicole57 Slight correction, though the overall point stands: OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Opinions my own, not my employer's.
barbara.jones
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Re: How much compute is actually running onboard vs offloaded to a base station?

Post by barbara.jones »

@barbara50 From what I've seen: Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. Reminds me a bit of the early drone hobbyist scene, honestly.
he/him | robotics hobbyist since the DARPA Grand Challenge days
zoeanderson
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Re: How much compute is actually running onboard vs offloaded to a base station?

Post by zoeanderson »

@barbara.jones From hands-on experience, Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
johnrossi
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Joined: Thu Jun 19, 2025 2:39 am

Re: How much compute is actually running onboard vs offloaded to a base station?

Post by johnrossi »

This matches something I went through recently. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. Kind of makes me think about how different this all looked even three years ago.
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matthew43
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Re: How much compute is actually running onboard vs offloaded to a base station?

Post by matthew43 »

Respectfully, I think this undersells it a bit. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
he/him | robotics hobbyist since the DARPA Grand Challenge days
kim37
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Joined: Mon Jul 21, 2025 11:21 pm

Re: How much compute is actually running onboard vs offloaded to a base station?

Post by kim37 »

@matthew43 Small correction on one detail: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
yuki71
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Joined: Mon Jan 06, 2025 1:05 pm

Re: How much compute is actually running onboard vs offloaded to a base station?

Post by yuki71 »

Sorry if this is a basic question, but 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
he/him | robotics hobbyist since the DARPA Grand Challenge days
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: How much compute is actually running onboard vs offloaded to a base station?

Post by scott.andersson5 »

+1 to this. Worth adding: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
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