What humanoid capability would actually change your daily life?

Open discussion on humanoid robots, the field in general, and anything that doesn't fit the boxes below.
carlossanchez
Posts: 155
Joined: Mon Feb 17, 2025 1:44 am

Re: What humanoid capability would actually change your daily life?

Post by carlossanchez »

@ethan_fisc Slightly off-topic, but related: A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts. A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
"Torque is a lifestyle."
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: What humanoid capability would actually change your daily life?

Post by yuki71 »

New to this, so forgive me if this is obvious - A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts.
he/him | robotics hobbyist since the DARPA Grand Challenge days
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: What humanoid capability would actually change your daily life?

Post by pierregreen »

Side note that might be relevant: Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed.
she/her
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

Re: What humanoid capability would actually change your daily life?

Post by camila.jackson0 »

@pierregreen I'd push back on this a bit. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
Building > buying.
byang
Posts: 142
Joined: Thu Apr 17, 2025 5:26 am

Re: What humanoid capability would actually change your daily life?

Post by byang »

@camila.jackson0 I see it a little differently. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'
"Torque is a lifestyle."
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Re: What humanoid capability would actually change your daily life?

Post by dchen »

I'd frame this differently. The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement.
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

Re: What humanoid capability would actually change your daily life?

Post by camila.jackson0 »

@dchen Minor factual note: Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. Makes me wonder how this looks in another five years.
Building > buying.
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: What humanoid capability would actually change your daily life?

Post by kwilliams »

@camila.jackson0 Follow-up question though - A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.
he/him
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: What humanoid capability would actually change your daily life?

Post by barbara50 »

Agreed, and I'd add: A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field. This whole thread is a good reminder how young this field still is.
Opinions my own, not my employer's.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: What humanoid capability would actually change your daily life?

Post by zoeanderson »

@barbara50 Agreed, and I'd add: Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
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