State estimation drift over long missions - anyone solved loop closure well?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
garcia51
Posts: 94
Joined: Fri Oct 24, 2025 3:36 pm

Re: State estimation drift over long missions - anyone solved loop closure well?

Post by garcia51 »

@williams84 One nitpick - Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
they/them
george92
Posts: 108
Joined: Thu Sep 25, 2025 4:18 pm

Re: State estimation drift over long missions - anyone solved loop closure well?

Post by george92 »

@garcia51 Related question - Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
she/her | grad student, biped locomotion
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