What's your favorite open-source locomotion RL framework right now?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
deborah59
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Re: What's your favorite open-source locomotion RL framework right now?

Post by deborah59 »

@rivera14 Appreciate the detailed answer. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
Ex-automotive, now full-time robots.
williams84
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Re: What's your favorite open-source locomotion RL framework right now?

Post by williams84 »

That's the official framing, at least - reality tends to lag a bit. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
"The best actuator is the one that doesn't overheat."
brian.campbell
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Re: What's your favorite open-source locomotion RL framework right now?

Post by brian.campbell »

New to this, so forgive me if this is obvious - Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
forgecam45
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Re: What's your favorite open-source locomotion RL framework right now?

Post by forgecam45 »

Speaking from personal experience here, OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
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nicole57
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Re: What's your favorite open-source locomotion RL framework right now?

Post by nicole57 »

@forgecam45 Just to be precise about one thing: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
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deborah59
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Re: What's your favorite open-source locomotion RL framework right now?

Post by deborah59 »

Ran into exactly this myself. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Ex-automotive, now full-time robots.
erik_novi
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Re: What's your favorite open-source locomotion RL framework right now?

Post by erik_novi »

This is a great summary, thanks. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
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noah_pate
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Re: What's your favorite open-source locomotion RL framework right now?

Post by noah_pate »

From what I've seen: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
lbianchi
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Re: What's your favorite open-source locomotion RL framework right now?

Post by lbianchi »

I can speak to this a bit. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
niklassantos
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Joined: Mon May 04, 2026 3:24 am

Re: What's your favorite open-source locomotion RL framework right now?

Post by niklassantos »

@lbianchi +1 to this. Worth adding: Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
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