Handling contact-rich manipulation in sim - still painful in 2026?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: Handling contact-rich manipulation in sim - still painful in 2026?

Post by kim37 »

@harmonicjen60 Pretty much this. One thing to add: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
mohammed.rossi
Posts: 88
Joined: Fri Nov 07, 2025 9:46 pm

Re: Handling contact-rich manipulation in sim - still painful in 2026?

Post by mohammed.rossi »

Here's what I know on this: A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
lperez
Posts: 55
Joined: Wed Jan 28, 2026 1:50 pm

Re: Handling contact-rich manipulation in sim - still painful in 2026?

Post by lperez »

Pretty much this. One thing to add: Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
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zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: Handling contact-rich manipulation in sim - still painful in 2026?

Post by zoeanderson »

One nitpick - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
park44
Posts: 156
Joined: Sat Nov 30, 2024 12:03 am

Re: Handling contact-rich manipulation in sim - still painful in 2026?

Post by park44 »

@zoeanderson This matches what I've seen too. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
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