Anyone tried retargeting motion capture data for humanoid gait training?
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ronald.clark
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Re: Anyone tried retargeting motion capture data for humanoid gait training?
@jhansen I dealt with almost this exact situation.
Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
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omar.farouk
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Re: Anyone tried retargeting motion capture data for humanoid gait training?
To answer this directly:
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
she/her
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mohammed.rossi
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Re: Anyone tried retargeting motion capture data for humanoid gait training?
@omar.farouk Side note that might be relevant:
Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
Re: Anyone tried retargeting motion capture data for humanoid gait training?
@mohammed.rossi This matches something I went through recently.
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
Re: Anyone tried retargeting motion capture data for humanoid gait training?
Here's the relevant bit as far as I understand it:
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
she/her | grad student, biped locomotion
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greta.carter
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Re: Anyone tried retargeting motion capture data for humanoid gait training?
I don't think that's quite right, for what it's worth.
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
This whole thread is a good reminder how young this field still is.
they/them
Re: Anyone tried retargeting motion capture data for humanoid gait training?
Tangent, but worth mentioning:
OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.