Anyone compare payload capacity across current dexterous hands?
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emilyperez
- Posts: 246
- Joined: Mon Oct 28, 2024 8:03 pm
Re: Anyone compare payload capacity across current dexterous hands?
Short answer:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
This whole thread is a good reminder how young this field still is.
Re: Anyone compare payload capacity across current dexterous hands?
Just to be precise about one thing:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
he/him
Re: Anyone compare payload capacity across current dexterous hands?
@kwilliams Not sure I fully agree here.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Re: Anyone compare payload capacity across current dexterous hands?
This matches something I went through recently.
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
she/her | grad student, biped locomotion
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pierregreen
- Posts: 205
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Re: Anyone compare payload capacity across current dexterous hands?
@nicole57 Short answer:
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
she/her
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barbara.jones
- Posts: 164
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Re: Anyone compare payload capacity across current dexterous hands?
@pierregreen Minor factual note:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
This whole thread is a good reminder how young this field still is.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone compare payload capacity across current dexterous hands?
I don't think that's quite right, for what it's worth.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Opinions my own, not my employer's.
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zoeanderson
- Posts: 243
- Joined: Sat Oct 26, 2024 2:39 am
Re: Anyone compare payload capacity across current dexterous hands?
Just to be precise about one thing:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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carol.robinson
- Posts: 153
- Joined: Sun Mar 16, 2025 11:36 am
Re: Anyone compare payload capacity across current dexterous hands?
This matches what I've seen too.
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
they/them
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karen.chen3
- Posts: 189
- Joined: Mon Mar 10, 2025 1:30 pm
Re: Anyone compare payload capacity across current dexterous hands?
@carol.robinson From what I've seen:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
they/them