Bimanual manipulation - what's actually working outside demo reels?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
emilyperez
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Bimanual manipulation - what's actually working outside demo reels?

Post by emilyperez »

Trying to organize my own thinking on this, so bear with me. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Let me know if I'm missing something obvious.
mia_lars
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by mia_lars »

@emilyperez Not to derail, but this reminds me of something adjacent: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Watching this space closely since 2019.
olga_lind
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by olga_lind »

@mia_lars Here's the relevant bit as far as I understand it: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
rossi30
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by rossi30 »

@olga_lind To answer this directly: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
"The best actuator is the one that doesn't overheat."
sarah.santos3
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by sarah.santos3 »

@rossi30 From what I've seen: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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barbara50
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by barbara50 »

I'll believe the stronger version of that claim when it's independently verified. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Opinions my own, not my employer's.
sarah.santos3
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by sarah.santos3 »

Just to be precise about one thing: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
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dchen
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by dchen »

From hands-on experience, Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
park44
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Joined: Sat Nov 30, 2024 12:03 am

Re: Bimanual manipulation - what's actually working outside demo reels?

Post by park44 »

This lines up with my experience. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
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barbara50
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Re: Bimanual manipulation - what's actually working outside demo reels?

Post by barbara50 »

One nitpick - Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Opinions my own, not my employer's.
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