What's the deal with soft robotic grippers for humanoids specifically?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
rossi30
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by rossi30 »

Small correction on one detail: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
"The best actuator is the one that doesn't overheat."
park44
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by park44 »

@rossi30 I'd take that specific number with a grain of salt, honestly. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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karen.chen3
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by karen.chen3 »

@park44 Small correction on one detail: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
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barbara.jones
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by barbara.jones »

@karen.chen3 Speaking from personal experience here, Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
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rossi30
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by rossi30 »

@barbara.jones Yeah, this tracks with what I've read as well. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
"The best actuator is the one that doesn't overheat."
choi98
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by choi98 »

@rossi30 Worth being a little skeptical of the marketing angle here. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Watching this space closely since 2019.
kwilliams
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by kwilliams »

@choi98 Same conclusion I've come to. Also worth noting: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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chenperez
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by chenperez »

@kwilliams Ran into exactly this myself. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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rossi30
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by rossi30 »

@chenperez Appreciate the detailed answer. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
"The best actuator is the one that doesn't overheat."
camila.jackson0
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by camila.jackson0 »

@rossi30 Minor factual note: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Building > buying.
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