How much does wrist DoF count actually matter for real tasks?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: How much does wrist DoF count actually matter for real tasks?

Post by kwilliams »

@pierregreen I see it a little differently. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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park44
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Re: How much does wrist DoF count actually matter for real tasks?

Post by park44 »

@kwilliams Related question - In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
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kwilliams
Posts: 309
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Re: How much does wrist DoF count actually matter for real tasks?

Post by kwilliams »

I see it a little differently. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
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chenperez
Posts: 202
Joined: Fri Sep 13, 2024 3:51 pm

Re: How much does wrist DoF count actually matter for real tasks?

Post by chenperez »

Speaking from personal experience here, Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
Building > buying.
park44
Posts: 156
Joined: Sat Nov 30, 2024 12:03 am

Re: How much does wrist DoF count actually matter for real tasks?

Post by park44 »

@chenperez Agreed, and I'd add: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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zoeanderson
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Re: How much does wrist DoF count actually matter for real tasks?

Post by zoeanderson »

@park44 Genuinely curious - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Makes me wonder how this looks in another five years.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: How much does wrist DoF count actually matter for real tasks?

Post by yuki71 »

Genuine beginner question - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
he/him | robotics hobbyist since the DARPA Grand Challenge days
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: How much does wrist DoF count actually matter for real tasks?

Post by emilyperez »

Worth being a little skeptical of the marketing angle here. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
park44
Posts: 156
Joined: Sat Nov 30, 2024 12:03 am

Re: How much does wrist DoF count actually matter for real tasks?

Post by park44 »

@emilyperez I'd frame this differently. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

Re: How much does wrist DoF count actually matter for real tasks?

Post by nicole57 »

@park44 Can I ask a dumb follow-up - Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
she/her | grad student, biped locomotion
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