How do you even benchmark 'dexterity' across different hand designs?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by servoken70 »

Genuinely curious - In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Watching this space closely since 2019.
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by scott.andersson5 »

I dealt with almost this exact situation. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
choi98
Posts: 220
Joined: Sat Oct 12, 2024 12:32 am

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by choi98 »

@scott.andersson5 Here's the relevant bit as far as I understand it: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Watching this space closely since 2019.
rossi30
Posts: 179
Joined: Sat Feb 15, 2025 7:49 am

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by rossi30 »

@choi98 One nitpick - Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
"The best actuator is the one that doesn't overheat."
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by pierregreen »

Pretty much this. One thing to add: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
she/her
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by jwang »

@pierregreen +1 to this. Worth adding: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Makes me wonder how this looks in another five years.
rao91
Posts: 100
Joined: Thu Jul 31, 2025 1:55 am

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by rao91 »

Short answer: Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Makes me wonder how this looks in another five years.
he/him
giulia.roberts4
Posts: 109
Joined: Wed Jun 25, 2025 1:06 pm

Re: How do you even benchmark 'dexterity' across different hand designs?

Post by giulia.roberts4 »

Can I ask a dumb follow-up - Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
"The best actuator is the one that doesn't overheat."
Post Reply