3-finger vs 5-finger designs - when does the extra finger actually pay off?
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scott.andersson5
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3-finger vs 5-finger designs - when does the extra finger actually pay off?
Been meaning to post this for a while.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
What's everyone else's take?
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scott.novikova7
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@scott.andersson5 To answer this directly:
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Ran into exactly this myself.
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
he/him
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@rao91 This lines up with my experience.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
This raises a question for me -
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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emilyperez
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Slight correction, though the overall point stands:
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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benjaminsanchez
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Minor factual note:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
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barbara.jones
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@benjaminsanchez Pretty much this. One thing to add:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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chloe_jack
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@barbara.jones From hands-on experience,
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
"The best actuator is the one that doesn't overheat."
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sarah.santos3
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@chloe_jack +1 to this. Worth adding:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
they/them